AI Insights · Timothy · January 2022
Top 5 Slime Games on iOS in Poland Q4 2021
A look at the performance metrics of the top 5 slime games on iOS in Poland during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 slime games on iOS in Poland showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users trends.
Super Slime Simulator from Dramaton LTD saw weekly downloads fluctuate between 181 and 262, with the highest number in the week of November 1. The app's active users peaked at 1.3K in late October and early November, before gradually declining to around 1.1K by the end of December. Despite its popularity in downloads and active users, the app generated minimal revenue, with only a single week showing any earnings.
Fluid Simulation by Pavel Dobryakov experienced a steady decline in both downloads and active users throughout the quarter. Downloads dropped from 399 at the end of September to 118 by the end of December. Similarly, active users decreased from 750 to 308 in the same period. The app's revenue was modest, peaking at $15 in mid-October and then tapering off to zero in the final weeks of the quarter.
Makeup Slime Game! Relaxation, developed by Shanze Shafique, showed a positive trend in downloads and active users. Weekly downloads increased from 51 in late September to 123 by the end of December. Active users also saw growth, rising from 88 to 157 over the quarter. However, the app did not generate any revenue during this period.
Virtual Slime from Cider Software LLC had relatively low download numbers, fluctuating between 11 and 49. Active users showed a slight increase from 58 to 79 mid-quarter, but eventually settled at 57 by the end of December. This app also did not generate any revenue during the fourth quarter.
Finally, Magic Slime: Antistress & ASMR by Finger Art Games had minimal download activity, with a peak of 47 downloads in mid-November. Active users decreased from 120 in late September to 83 by the end of December. Despite the low download and user activity, the app managed to generate a consistent weekly revenue, peaking at $530 in late October and maintaining an average of around $350 towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.